Deploy Bun WebSocket Game Server
Multiplayer WebSocket relay server with rooms and msgpack. Bun-native.
bun-ws-gameserver
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Deploy and Host Bun WebSocket Game Server with Railway
Room-based multiplayer WebSocket relay server using msgpack binary protocol. 5-8x faster than Node.js ws — same protocol, same clients. Bun-native.
About Hosting Bun WebSocket Game Server
This template deploys a stateless WebSocket relay server built on Bun's native WebSocket API. Clients connect via ws:///ws/, get assigned a player ID, and all messages are relayed to peers in the same room using msgpack encoding. Uses Bun's built-in pub/sub for efficient room broadcasting, zero-allocation per-connection state via ws.data, and includes per-client rate limiting, keepalive, origin allowlist, and /health + /metrics endpoints.
Common Use Cases
- Multiplayer browser games (2D/3D position sync, input relay)
- Collaborative real-time apps (whiteboard, document editing)
- Chat rooms with binary protocol efficiency
- IoT dashboards with low-latency pub/sub
- High-throughput relay where Node.js ws becomes a bottleneck
Dependencies
- Bun 1.x (runtime — includes native WebSocket server)
- @msgpack/msgpack (binary serialization)
Why Deploy on Railway?
Railway is a singular platform to deploy your infrastructure stack. By deploying Bun WebSocket Game Server on Railway, you get instant deploys from GitHub, automatic SSL, horizontal scaling, and built-in metrics — no Docker or infrastructure config required.
Template Content
bun-ws-gameserver
mavisakalyan/bun-ws-gameserver