Deploy Node WebSocket Game Server
Multiplayer WebSocket relay server with rooms and msgpack. Node.js + TS.
node-ws-gameserver
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Deploy and Host Node WebSocket Game Server with Railway
Room-based multiplayer WebSocket relay server using msgpack binary protocol. Handles peer connections, message relay, rate limiting, and health monitoring. Node.js + TypeScript.
About Hosting Node WebSocket Game Server
This template deploys a stateless WebSocket relay server that manages rooms and connections. Clients connect via ws:///ws/, get assigned a player ID, and all messages are relayed to peers in the same room using msgpack encoding. The server includes per-client rate limiting, keepalive ping/pong, origin allowlist, and /health + /metrics endpoints for monitoring and autoscaling.
Common Use Cases
- Multiplayer browser games (2D/3D position sync, input relay)
- Collaborative real-time apps (whiteboard, document editing)
- Chat rooms with binary protocol efficiency
- IoT dashboards with low-latency pub/sub
- Prototyping networked apps without writing server logic
Dependencies
- Node.js 20+
- ws (WebSocket library)
- @msgpack/msgpack (binary serialization)
Why Deploy on Railway?
Railway is a singular platform to deploy your infrastructure stack. By deploying Node WebSocket Game Server on Railway, you get instant deploys from GitHub, automatic SSL, horizontal scaling, and built-in metrics — no Docker or infrastructure config required.
Template Content
node-ws-gameserver
mavisakalyan/node-ws-gameserver