Railway

Deploy Node WebSocket Game Server

Multiplayer WebSocket relay server with rooms and msgpack. Node.js + TS.

Deploy Node WebSocket Game Server

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Deploy and Host Node WebSocket Game Server with Railway

Room-based multiplayer WebSocket relay server using msgpack binary protocol. Handles peer connections, message relay, rate limiting, and health monitoring. Node.js + TypeScript.

About Hosting Node WebSocket Game Server

This template deploys a stateless WebSocket relay server that manages rooms and connections. Clients connect via ws:///ws/, get assigned a player ID, and all messages are relayed to peers in the same room using msgpack encoding. The server includes per-client rate limiting, keepalive ping/pong, origin allowlist, and /health + /metrics endpoints for monitoring and autoscaling.

Common Use Cases

  • Multiplayer browser games (2D/3D position sync, input relay)
  • Collaborative real-time apps (whiteboard, document editing)
  • Chat rooms with binary protocol efficiency
  • IoT dashboards with low-latency pub/sub
  • Prototyping networked apps without writing server logic

Dependencies

  • Node.js 20+
  • ws (WebSocket library)
  • @msgpack/msgpack (binary serialization)

Why Deploy on Railway?

Railway is a singular platform to deploy your infrastructure stack. By deploying Node WebSocket Game Server on Railway, you get instant deploys from GitHub, automatic SSL, horizontal scaling, and built-in metrics — no Docker or infrastructure config required.


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